You Guys Don't Understand Ssol Let Me Break It Down

-it's a seven seconds or less system, which means if you have a deep contested shot with no floor balance for offensive rebounds or transition defense, you absolutely take it. That is, you take it so long as you don't have Amare running down the court so you can hit him in stride and watch him run over his defender.

-then once you get into the half-court set, it becomes a set with limitless options:

1) you have the PG on the floor run a psych out pick and roll with Amare or Jeffries that achieves absolutely nothing except to shuffle guys around to different spots. Then from there, you pass it to Fields or Williams in the corner so they could pump fake to give the defender a chance to close out on them. From there, with a few seconds left on the clock, you hit Amare or 'Melo on a high post near the three point line so they can take a turnaround jumper or drive into four ready defenders for a wild heave. once they miss, and this is beautiful part, they have to give the closest ref an earful as they walk back up the floor to get a perfect view a 5 on 4 fastbreak layup on the other side.

2) the other play, which is just as good, has 'Melo or Amare post their man up in an attack position near the three-point line. From here, they can pump fake a few times and launch a jumper or they could hold the ball a few seconds as they watch Fields run from one baseline to the next before they put the ball on the floor as the four other defenders shift to cut them off. If they can avoid the offensive foul here or don't get the ball swiped away as the side of their face is pushing against their opponents chest, they have the option of giving the ball back to Billups or Douglas so they can break down their defender and make it all the way to the three-point line for a heave, chuck and duck style. Everyone knows three is better than two, after all.

-you may be thinking "that's not a complicated system at all" but you'd be wrong. Most coaches call a time-out when the other team scores a dozen unanswered, but in this system, you let the five out there figure it out on the fly. They'll work the ball around the perimeter for a good 20 seconds while they contemplate their next plan of attack. It's genius.

-It's all about keeping the opponent guessing. That's why you have to keep changing who starts at center every other game. If they expect Jeffries, give them Shawne. Once they are ready for that, give them Turiaf. If he's playing well, don't let them gameplan for that. Bring out Jeffries again to throw them off the scent. Even coming out of the half-time break, come out with a different line-up. Tell Fields he's not small enough to play small ball effectively. Dwight expects to get bodied up and fouled hard by Turiaf and Shelden, but put Shawne on him instead because he's never had a guy that short trying to guard him. He won't know what to do. Plus on the other end, he won't know how to defend Shawne's corner three's. It's like taking candy from a 7-foot superbaby.

-And seven seconds or less is not just for the offensive end. On the defensive end, just get after it for the first seven seconds before revving it down. It's like rocky. Use your face to absorb the punches and wear your opponent down while you conserve energy to hit back later on the other end. And that "or" should really be an "and" so you can also literally give "less" of everything--effort, hustle, rebounding, contesting.

hope this helps
 
Seven Seconds Or Less should be called the Seven Seconds Of Death because why are you rushing just to shoot the ball? this is the nba with the best defenders in the world so why do we need to rush to get off a shot for? mda needs to leave town because he is just an idiot.
 

MusketeerX

Rotation player
Hahaha. SSOL is a philosophy that works for the other team too when you pick up the pace...

And when they play defense, and our team doesn't they win.
 
-And seven seconds or less is not just for the offensive end. On the defensive end, just get after it for the first seven seconds before revving it down. It's like rocky. Use your face to absorb the punches and wear your opponent down while you conserve energy to hit back later on the other end. And that "or" should really be an "and" so you can also literally give "less" of everything--effort, hustle, rebounding, contesting.

hope this helps

So you're actually telling Knick fans this system is designed to give less than 100% effort on defense "at all times" in order to conserve energy for offense. Do you really expect Knick fans to accept this? Do you Truly think a ring can be won without giving 100% effort at all times?

Now more than ever I want MOA outta here...
 

AlboKnickFan

Benchwarmer
-it's a seven seconds or less system, which means if you have a deep contested shot with no floor balance for offensive rebounds or transition defense, you absolutely take it. That is, you take it so long as you don't have Amare running down the court so you can hit him in stride and watch him run over his defender.

-then once you get into the half-court set, it becomes a set with limitless options:

1) you have the PG on the floor run a psych out pick and roll with Amare or Jeffries that achieves absolutely nothing except to shuffle guys around to different spots. Then from there, you pass it to Fields or Williams in the corner so they could pump fake to give the defender a chance to close out on them. From there, with a few seconds left on the clock, you hit Amare or 'Melo on a high post near the three point line so they can take a turnaround jumper or drive into four ready defenders for a wild heave. once they miss, and this is beautiful part, they have to give the closest ref an earful as they walk back up the floor to get a perfect view a 5 on 4 fastbreak layup on the other side.

2) the other play, which is just as good, has 'Melo or Amare post their man up in an attack position near the three-point line. From here, they can pump fake a few times and launch a jumper or they could hold the ball a few seconds as they watch Fields run from one baseline to the next before they put the ball on the floor as the four other defenders shift to cut them off. If they can avoid the offensive foul here or don't get the ball swiped away as the side of their face is pushing against their opponents chest, they have the option of giving the ball back to Billups or Douglas so they can break down their defender and make it all the way to the three-point line for a heave, chuck and duck style. Everyone knows three is better than two, after all.

-you may be thinking "that's not a complicated system at all" but you'd be wrong. Most coaches call a time-out when the other team scores a dozen unanswered, but in this system, you let the five out there figure it out on the fly. They'll work the ball around the perimeter for a good 20 seconds while they contemplate their next plan of attack. It's genius.

-It's all about keeping the opponent guessing. That's why you have to keep changing who starts at center every other game. If they expect Jeffries, give them Shawne. Once they are ready for that, give them Turiaf. If he's playing well, don't let them gameplan for that. Bring out Jeffries again to throw them off the scent. Even coming out of the half-time break, come out with a different line-up. Tell Fields he's not small enough to play small ball effectively. Dwight expects to get bodied up and fouled hard by Turiaf and Shelden, but put Shawne on him instead because he's never had a guy that short trying to guard him. He won't know what to do. Plus on the other end, he won't know how to defend Shawne's corner three's. It's like taking candy from a 7-foot superbaby.

-And seven seconds or less is not just for the offensive end. On the defensive end, just get after it for the first seven seconds before revving it down. It's like rocky. Use your face to absorb the punches and wear your opponent down while you conserve energy to hit back later on the other end. And that "or" should really be an "and" so you can also literally give "less" of everything--effort, hustle, rebounding, contesting.

hope this helps

SSOL philosophy is like the communist philosophy. It sounds great but it will actually never work ( to win a championship ).

THANK U VERY MUCH >
 

iSaYughh

Starter
SSOL philosophy is like the communist philosophy. It sounds great but it will actually never work ( to win a championship ).

THANK U VERY MUCH >

Except substitute countless millions enslaved and murdered, for multiple 60w seasons and a legit championship contender window.

Other than that...
 

AlboKnickFan

Benchwarmer
Except substitute countless millions enslaved and murdered, for multiple 60w seasons and a legit championship contender window.

Other than that...

So you have an example to give me which team, playing SSOL ball, won a championship ever.?

And No I dont care about 60 Ws if i cant win a championship.

Defense is number 1. D Antoni puts 0 effort on defense. :)

It should somewhat be 50 - 50
 

OakTree

Rookie

-you may be thinking "that's not a complicated system at all" but you'd be wrong. Most coaches call a time-out when the other team scores a dozen unanswered, but in this system, you let the five out there figure it out on the fly. They'll work the ball around the perimeter for a good 20 seconds while they contemplate their next plan of attack. It's genius.

So it's for lazy-ass coaches who want to do **** all during games, no? Any primary school coach will be ready to call time after six unanswered... twelve? You have got to be kidding me.
 

Knicks4Life_1985

★The Floor General★
We have been hit with so many punches I can't count. We gotta bounce back tonight fellas simple as that. Until all the players are willing to play together we dont stand a ****ing chance.
 
Funny post man.

Our team isn't build for it at all and people say you can't win like that but I believe if Joe Johnson doesn't break his face they win that year.
 
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